Applying Proof-number Search to Chess 0s0z0z0z Z0z0z0ok 0z0z0o0z Z0z0o0z0 0a0o0z0m Z0z0z0z0 Pzpzpo0z Zkz0zbz0

نویسندگان

  • D. M. Breuker
  • L. V. Allis
  • H. J. van den Herik
چکیده

Proof-number search (pn-search) has shown its merit in contributing to the solution of Connect-Four, Qubic and Go-Moku. In this contribution we show that pn-search is a highly capable searcher for mates in chess. Pn-search achieves its results without using any heuristic chess knowledge. We present the results of comparing the performances of pn-search and a number of other mate searchers on a large number of problems. Finally, we discuss how pn-search can be applied to general tactical searches. 1 Background A major attraction of chess is the number of diierent skills necessary to play all stages of the game at a high level. To play the opening well, one needs to select an opening repertoire, study the lines in it, understand the positions resulting from it, and constantly keep up to date with enhancements introduced by top-level players. In the middle game, a deep understanding of the strategical features of positions, as well as recognition and thorough calculation of the combinatorial opportunities are necessary. The end-game again has its own rules. Some end-games are fully analyzed and only require some experience. For others deep analysis, either performed at home or during a game, constantly unveils chess secrets to the chess-playing community. In short, diierent parts of the game require diierent skills. This is partly reeected in the way chess programs are composed. To play the opening, large opening books are installed, and constantly updated with the newest inventions of grandmaster play. For the end-game, databases,

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Parallel Depth First Proof Number Search

The depth first proof number search (df-pn) is an effective and popular algorithm for solving and-or tree problems by using proof and disproof numbers. This paper presents a simple but effective parallelization of the df-pn search algorithm for a shared-memory system. In this parallelization, multiple agents autonomously conduct the df-pn with a shared transposition table. For effective coopera...

متن کامل

6×6 LOA is Solved

Lines of Action (LOA) is a two-person zero-sum game with perfect information; it is a chess-like game with a connection-based goal. In this note the 6 × 6 variant of LOA is weakly solved. A Proof-Number search method, PN, is used to compute that the game is a win for the first player (Black). Based on the results of solving the boards up to 6× 6, an optimistic time frame is given for solving 7×...

متن کامل

Compute-Intensive Methods for Artificial Intelligence

In the 70’s and 80’s the success of knowledge-intensive approaches to problem solving eclipsed earlier work on compute-intensive weak methods. However, in recent years, compute-intensive methods have made a surprising comeback. One of the most prominent examples is the success of IBM’s Deep Blue in defeating Gary Kasparov in the 1997 ACM Challenge match. Deep Blue’s performance led Kasparov to ...

متن کامل

Dealing with Infinite Loops, Underestimation, and Overestimation of Depth-First Proof-Number Search

Depth-first proof-number search (df-pn) is powerful AND/OR tree search to solve positions in games. However, df-pn has a notorious problem of infinite loops when applied to domains with repetitions. Df-pn(r) cures it by ignoring proof and disproof numbers that may lead to infinite loops. This paper points out that df-pn(r) has a serious issue of underestimating proof and disproof numbers, while...

متن کامل

Fuzzy Chess Tactics

This paper presents a fuzzy implementation for the tactics of the game of chess. Chess as been traditionally used for explaining fuzzy reasoning, and is often considered a platform of choice to test intelligent systems. However, an extensive search for applications of fuzzy sets, inference or reasoning to the game of chess, gives hardly any concrete results. One can find fuzzy improvements to c...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007